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Geforce GTX 680 vs Radeon R7 250X

Intro

The Geforce GTX 680 makes use of a 28 nm design. nVidia has clocked the core speed at 1006 MHz. The GDDR5 memory works at a speed of 1502 MHz on this particular card. It features 1536 SPUs as well as 128 TAUs and 32 ROPs.

Compare all of that to the Radeon R7 250X, which has a core clock speed of 1000 MHz and a GDDR5 memory speed of 1125 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It features 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
Radeon R7 250X 2860 points
Difference: 4790 (167%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
Geforce GTX 680 195 Watts
Difference: 100 Watts (105%)

Memory Bandwidth

Theoretically, the Geforce GTX 680 should perform much faster than the Radeon R7 250X overall. (explain)

Geforce GTX 680 192256 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 120256 (167%)

Texel Rate

The Geforce GTX 680 is quite a bit (more or less 222%) better at anisotropic filtering than the Radeon R7 250X. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 88768 (222%)

Pixel Rate

If running with a high resolution is important to you, then the Geforce GTX 680 is the winner, by a large margin. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 16192 (101%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon R7 250X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon R7 250X
Manufacturer nVidia AMD
Year March 2012 February 2014
Code Name GK104 Cape Verde XT
Memory 2048 MB 1024 MB
Core Speed 1006 MHz 1000 MHz
Memory Speed 6008 MHz 4500 MHz
Power (Max TDP) 195 watts 95 watts
Bandwidth 192256 MB/sec 72000 MB/sec
Texel Rate 128768 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 1536 640
Texture Mapping Units 128 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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