Compare any two graphics cards:
GeForce GTS 250 1GB vs Radeon R9 270
IntroThe GeForce GTS 250 1GB uses a 65/55 nm design. nVidia has set the core frequency at 738 MHz. The GDDR3 memory runs at a speed of 1100 MHz on this model. It features 128 SPUs along with 64 TAUs and 16 Rasterization Operator Units.Compare all of that to the Radeon R9 270, which uses a 28 nm design. AMD has clocked the core speed at 900 MHz. The GDDR5 memory runs at a speed of 1400 MHz on this particular card. It features 1280 SPUs along with 80 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 270 should perform much faster than the GeForce GTS 250 1GB in general. (explain)
Texel RateThe Radeon R9 270 will be much (about 52%) faster with regards to texture filtering than the GeForce GTS 250 1GB. (explain)
Pixel RateThe Radeon R9 270 will be quite a bit (approximately 144%) better at anti-aliasing than the GeForce GTS 250 1GB, and should be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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