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GeForce GT 640 DDR3 vs Radeon R9 270

Intro

The GeForce GT 640 DDR3 features core clock speeds of 900 MHz on the GPU, and 1782 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs as well as 32 Texture Address Units and 16 ROPs.

Compare all that to the Radeon R9 270, which features a core clock frequency of 900 MHz and a GDDR5 memory speed of 1400 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It is made up of 1280 SPUs, 80 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 270 5943 points
GeForce GT 640 DDR3 1560 points
Difference: 4383 (281%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon R9 270 150 Watts
Difference: 85 Watts (131%)

Memory Bandwidth

The Radeon R9 270 should theoretically be quite a bit faster than the GeForce GT 640 DDR3 in general. (explain)

Radeon R9 270 179200 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 122176 (214%)

Texel Rate

The Radeon R9 270 will be a lot (approximately 150%) more effective at texture filtering than the GeForce GT 640 DDR3. (explain)

Radeon R9 270 72000 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 43200 (150%)

Pixel Rate

The Radeon R9 270 should be a lot (about 100%) faster with regards to anti-aliasing than the GeForce GT 640 DDR3, and also will be able to handle higher resolutions better. (explain)

Radeon R9 270 28800 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 14400 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon R9 270

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon R9 270
Manufacturer nVidia AMD
Year June 2012 November 2013
Code Name GK107 Curacao Pro
Memory 2048 MB 2048 MB
Core Speed 900 MHz 900 MHz
Memory Speed 3564 MHz 5600 MHz
Power (Max TDP) 65 watts 150 watts
Bandwidth 57024 MB/sec 179200 MB/sec
Texel Rate 28800 Mtexels/sec 72000 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 384 1280
Texture Mapping Units 32 80
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon R9 270

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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