Compare any two graphics cards:
GeForce GT 440 1.5GB vs Radeon R9 290
IntroThe GeForce GT 440 1.5GB uses a 40 nm design. nVidia has clocked the core speed at 594 MHz. The GDDR3 RAM is set to run at a speed of 900 MHz on this card. It features 144 SPUs as well as 24 Texture Address Units and 24 Rasterization Operator Units.Compare those specifications to the Radeon R9 290, which features a core clock speed of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 512-bit bus, and uses a 28 nm design. It is comprised of 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 290 should perform much faster than the GeForce GT 440 1.5GB in general. (explain)
Texel RateThe Radeon R9 290 is quite a bit (more or less 798%) more effective at texture filtering than the GeForce GT 440 1.5GB. (explain)
Pixel RateThe Radeon R9 290 is much (more or less 259%) better at anti-aliasing than the GeForce GT 440 1.5GB, and will be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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