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GeForce GTX 560 Ti vs Radeon R9 290

Intro

The GeForce GTX 560 Ti uses a 40 nm design. nVidia has clocked the core speed at 822 MHz. The GDDR5 RAM is set to run at a frequency of 1002 MHz on this particular card. It features 384 SPUs as well as 64 TAUs and 32 ROPs.

Compare those specs to the Radeon R9 290, which uses a 28 nm design. AMD has clocked the core speed at 800 MHz. The GDDR5 RAM runs at a frequency of 1250 MHz on this particular model. It features 2560 SPUs as well as 160 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290 9876 points
GeForce GTX 560 Ti 3466 points
Difference: 6410 (185%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
Radeon R9 290 300 Watts
Difference: 130 Watts (76%)

Memory Bandwidth

In theory, the Radeon R9 290 is 150% quicker than the GeForce GTX 560 Ti overall, due to its greater bandwidth. (explain)

Radeon R9 290 320000 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 191744 (150%)

Texel Rate

The Radeon R9 290 will be quite a bit (about 143%) faster with regards to anisotropic filtering than the GeForce GTX 560 Ti. (explain)

Radeon R9 290 128000 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 75392 (143%)

Pixel Rate

The Radeon R9 290 is quite a bit (approximately 95%) better at AA than the GeForce GTX 560 Ti, and should be capable of handling higher resolutions better. (explain)

Radeon R9 290 51200 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 24896 (95%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Radeon R9 290
Manufacturer nVidia AMD
Year January 2011 November 2013
Code Name GF114 Hawaii PRO
Memory 1024 MB 4096 MB
Core Speed 822 MHz 800 MHz
Memory Speed 4008 MHz 5000 MHz
Power (Max TDP) 170 watts 300 watts
Bandwidth 128256 MB/sec 320000 MB/sec
Texel Rate 52608 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 384 2560
Texture Mapping Units 64 160
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 512-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 6200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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