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GeForce GTX 580 vs Radeon R9 290

Intro

The GeForce GTX 580 features clock speeds of 772 MHz on the GPU, and 1002 MHz on the 1536 MB of GDDR5 RAM. It features 512 SPUs as well as 64 Texture Address Units and 48 Rasterization Operator Units.

Compare those specs to the Radeon R9 290, which comes with GPU core speed of 800 MHz, and 4096 MB of GDDR5 RAM running at 1250 MHz through a 512-bit bus. It also is comprised of 2560 Stream Processors, 160 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290 9876 points
GeForce GTX 580 4956 points
Difference: 4920 (99%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 580 244 Watts
Radeon R9 290 300 Watts
Difference: 56 Watts (23%)

Memory Bandwidth

Theoretically, the Radeon R9 290 should perform much faster than the GeForce GTX 580 overall. (explain)

Radeon R9 290 320000 MB/sec
GeForce GTX 580 192384 MB/sec
Difference: 127616 (66%)

Texel Rate

The Radeon R9 290 should be a lot (more or less 159%) better at texture filtering than the GeForce GTX 580. (explain)

Radeon R9 290 128000 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 78592 (159%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon R9 290 is the winner, by far. (explain)

Radeon R9 290 51200 Mpixels/sec
GeForce GTX 580 37056 Mpixels/sec
Difference: 14144 (38%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Radeon R9 290
Manufacturer nVidia AMD
Year November 2010 November 2013
Code Name GF110 Hawaii PRO
Memory 1536 MB 4096 MB
Core Speed 772 MHz 800 MHz
Memory Speed 4008 MHz 5000 MHz
Power (Max TDP) 244 watts 300 watts
Bandwidth 192384 MB/sec 320000 MB/sec
Texel Rate 49408 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 512 2560
Texture Mapping Units 64 160
Render Output Units 48 64
Bus Type GDDR5 GDDR5
Bus Width 384-bit 512-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 6200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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