Compare any two graphics cards:
GeForce GTX 580 3GB vs Radeon R9 290
IntroThe GeForce GTX 580 3GB makes use of a 40 nm design. nVidia has set the core speed at 772 MHz. The GDDR5 memory is set to run at a frequency of 1002 MHz on this specific card. It features 512 SPUs as well as 64 TAUs and 48 ROPs.Compare all of that to the Radeon R9 290, which has a core clock frequency of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 512-bit memory bus, and uses a 28 nm design. It features 2560 SPUs, 160 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon R9 290 should be much faster than the GeForce GTX 580 3GB overall. (explain)
Texel RateThe Radeon R9 290 will be quite a bit (more or less 159%) faster with regards to anisotropic filtering than the GeForce GTX 580 3GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon R9 290 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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