Compare any two graphics cards:
Radeon HD 6450 (OEM) vs Radeon R9 290X
IntroThe Radeon HD 6450 (OEM) uses a 40 nm design. AMD has clocked the core speed at 625 MHz. The GDDR3 RAM works at a speed of 800 MHz on this particular model. It features 160 SPUs along with 8 TAUs and 4 Rasterization Operator Units.Compare that to the Radeon R9 290X, which comes with a clock frequency of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 512-bit bus, and makes use of a 28 nm design. It features 2816 SPUs, 176 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 290X should be 2400% quicker than the Radeon HD 6450 (OEM) in general, due to its higher bandwidth. (explain)
Texel RateThe Radeon R9 290X is quite a bit (approximately 2716%) more effective at texture filtering than the Radeon HD 6450 (OEM). (explain)
Pixel RateThe Radeon R9 290X should be a lot (about 1948%) faster with regards to full screen anti-aliasing than the Radeon HD 6450 (OEM), and able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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