Compare any two graphics cards:
Geforce GTX 770 vs Radeon R9 290X
IntroThe Geforce GTX 770 makes use of a 28 nm design. nVidia has clocked the core speed at 1046 MHz. The GDDR5 memory is set to run at a speed of 1753 MHz on this model. It features 1536 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.Compare all that to the Radeon R9 290X, which uses a 28 nm design. AMD has set the core speed at 800 MHz. The GDDR5 RAM works at a speed of 1250 MHz on this particular card. It features 2816 SPUs along with 176 Texture Address Units and 64 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Zcash Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon R9 290X should perform quite a bit faster than the Geforce GTX 770 in general. (explain)
Texel RateThe Radeon R9 290X will be a little bit (approximately 5%) better at texture filtering than the Geforce GTX 770. (explain)
Pixel RateThe Radeon R9 290X is much (approximately 53%) faster with regards to anti-aliasing than the Geforce GTX 770, and also should be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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