Compare any two graphics cards:
GeForce 9600 GSO 384MB vs Radeon R9 280X
IntroThe GeForce 9600 GSO 384MB makes use of a 65 nm design. nVidia has set the core frequency at 550 MHz. The GDDR3 RAM works at a frequency of 800 MHz on this specific card. It features 96 SPUs as well as 48 Texture Address Units and 12 Rasterization Operator Units.Compare all that to the Radeon R9 280X, which features GPU core speed of 850 MHz, and 3072 MB of GDDR5 memory set to run at 1500 MHz through a 384-bit bus. It also is comprised of 2048 Stream Processors, 128 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon R9 280X should be a lot faster than the GeForce 9600 GSO 384MB in general. (explain)
Texel RateThe Radeon R9 280X should be a lot (about 312%) faster with regards to anisotropic filtering than the GeForce 9600 GSO 384MB. (explain)
Pixel RateThe Radeon R9 280X should be much (approximately 312%) more effective at anti-aliasing than the GeForce 9600 GSO 384MB, and should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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