Compare any two graphics cards:
GeForce GTS 250 512MB vs Radeon R9 270X
IntroThe GeForce GTS 250 512MB makes use of a 65/55 nm design. nVidia has clocked the core frequency at 738 MHz. The GDDR3 RAM works at a speed of 1100 MHz on this particular card. It features 128 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.Compare all of that to the Radeon R9 270X, which features a core clock speed of 1000 MHz and a GDDR5 memory speed of 1400 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It is made up of 1280 SPUs, 80 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 270X should theoretically perform quite a bit faster than the GeForce GTS 250 512MB overall. (explain)
Texel RateThe Radeon R9 270X will be a lot (approximately 69%) faster with regards to texture filtering than the GeForce GTS 250 512MB. (explain)
Pixel RateThe Radeon R9 270X should be quite a bit (approximately 171%) better at AA than the GeForce GTS 250 512MB, and also capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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