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Geforce GTX 680 vs Radeon R9 270X

Intro

The Geforce GTX 680 comes with a GPU core clock speed of 1006 MHz, and the 2048 MB of GDDR5 memory runs at 1502 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 128 TAUs, and 32 ROPs.

Compare those specifications to the Radeon R9 270X, which features a core clock frequency of 1000 MHz and a GDDR5 memory speed of 1400 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It is made up of 1280 SPUs, 80 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
Radeon R9 270X 6590 points
Difference: 1060 (16%)

Ethereum Mining Hash Rate

Radeon R9 270X 18 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 2 (13%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 270X 180 Watts
Geforce GTX 680 195 Watts
Difference: 15 Watts (8%)

Memory Bandwidth

The Geforce GTX 680 should in theory be a small bit faster than the Radeon R9 270X overall. (explain)

Geforce GTX 680 192256 MB/sec
Radeon R9 270X 179200 MB/sec
Difference: 13056 (7%)

Texel Rate

The Geforce GTX 680 will be much (about 61%) more effective at AF than the Radeon R9 270X. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon R9 270X 80000 Mtexels/sec
Difference: 48768 (61%)

Pixel Rate

The Geforce GTX 680 will be a little bit (about 1%) faster with regards to AA than the Radeon R9 270X, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon R9 270X 32000 Mpixels/sec
Difference: 192 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon R9 270X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon R9 270X
Manufacturer nVidia AMD
Year March 2012 October 2013
Code Name GK104 Curacao XT
Memory 2048 MB 2048 MB
Core Speed 1006 MHz 1000 MHz
Memory Speed 6008 MHz 5600 MHz
Power (Max TDP) 195 watts 180 watts
Bandwidth 192256 MB/sec 179200 MB/sec
Texel Rate 128768 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 1536 1280
Texture Mapping Units 128 80
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon R9 270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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