Compare any two graphics cards:
VS

GeForce GT 640 DDR3 vs Radeon R9 270X

Intro

The GeForce GT 640 DDR3 features clock speeds of 900 MHz on the GPU, and 1782 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs along with 32 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the Radeon R9 270X, which uses a 28 nm design. AMD has set the core frequency at 1000 MHz. The GDDR5 memory runs at a frequency of 1400 MHz on this specific card. It features 1280 SPUs as well as 80 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 270X 6590 points
GeForce GT 640 DDR3 1560 points
Difference: 5030 (322%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon R9 270X 180 Watts
Difference: 115 Watts (177%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 270X should be much faster than the GeForce GT 640 DDR3 in general. (explain)

Radeon R9 270X 179200 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 122176 (214%)

Texel Rate

The Radeon R9 270X should be quite a bit (approximately 178%) faster with regards to texture filtering than the GeForce GT 640 DDR3. (explain)

Radeon R9 270X 80000 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 51200 (178%)

Pixel Rate

The Radeon R9 270X should be a lot (approximately 122%) better at full screen anti-aliasing than the GeForce GT 640 DDR3, and should be capable of handling higher resolutions without slowing down too much. (explain)

Radeon R9 270X 32000 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 17600 (122%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon R9 270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 640 DDR3 Radeon R9 270X
Manufacturer nVidia AMD
Year June 2012 October 2013
Code Name GK107 Curacao XT
Memory 2048 MB 2048 MB
Core Speed 900 MHz 1000 MHz
Memory Speed 3564 MHz 5600 MHz
Power (Max TDP) 65 watts 180 watts
Bandwidth 57024 MB/sec 179200 MB/sec
Texel Rate 28800 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 384 1280
Texture Mapping Units 32 80
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon R9 270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield