Compare any two graphics cards:
GeForce 9800 GT 1GB vs Radeon R7 260X
IntroThe GeForce 9800 GT 1GB makes use of a 65/55 nm design. nVidia has clocked the core frequency at 600 MHz. The GDDR3 memory works at a speed of 900 MHz on this specific card. It features 112 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.Compare those specs to the Radeon R7 260X, which has a clock frequency of 1100 MHz and a GDDR5 memory frequency of 1625 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It features 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon R7 260X should theoretically be much superior to the GeForce 9800 GT 1GB overall. (explain)
Texel RateThe Radeon R7 260X is a lot (more or less 83%) faster with regards to texture filtering than the GeForce 9800 GT 1GB. (explain)
Pixel RateThe Radeon R7 260X should be much (approximately 83%) faster with regards to full screen anti-aliasing than the GeForce 9800 GT 1GB, and able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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