Compare any two graphics cards:
Radeon HD 4650 1GB vs Radeon R7 260X
IntroThe Radeon HD 4650 1GB has a clock frequency of 600 MHz and a GDDR3 memory frequency of 700 MHz. It also features a 128-bit bus, and uses a 55 nm design. It is comprised of 320(64x5) SPUs, 32 TAUs, and 8 Raster Operation Units.Compare those specifications to the Radeon R7 260X, which makes use of a 28 nm design. AMD has set the core speed at 1100 MHz. The GDDR5 RAM is set to run at a frequency of 1625 MHz on this particular model. It features 896 SPUs as well as 56 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon R7 260X should theoretically be a lot superior to the Radeon HD 4650 1GB in general. (explain)
Texel RateThe Radeon R7 260X will be much (about 221%) faster with regards to anisotropic filtering than the Radeon HD 4650 1GB. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon R7 260X is superior to the Radeon HD 4650 1GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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