Compare any two graphics cards:
GeForce GTS 150 vs Radeon R7 260X
IntroThe GeForce GTS 150 uses a 55 nm design. nVidia has clocked the core frequency at 740 MHz. The GDDR3 RAM runs at a frequency of 500 MHz on this model. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.Compare those specifications to the Radeon R7 260X, which uses a 28 nm design. AMD has clocked the core speed at 1100 MHz. The GDDR5 memory works at a speed of 1625 MHz on this card. It features 896 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R7 260X should in theory perform much faster than the GeForce GTS 150 in general. (explain)
Texel RateThe Radeon R7 260X is quite a bit (about 30%) more effective at anisotropic filtering than the GeForce GTS 150. (explain)
Pixel RateThe Radeon R7 260X should be a lot (more or less 49%) faster with regards to anti-aliasing than the GeForce GTS 150, and should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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