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GeForce GTX 470 vs Radeon R7 260X

Intro

The GeForce GTX 470 comes with a core clock frequency of 607 MHz and a GDDR5 memory speed of 837 MHz. It also uses a 320-bit bus, and makes use of a 40 nm design. It is made up of 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.

Compare that to the Radeon R7 260X, which uses a 28 nm design. AMD has clocked the core frequency at 1100 MHz. The GDDR5 memory works at a frequency of 1625 MHz on this particular card. It features 896 SPUs as well as 56 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce GTX 470 2937 points
Difference: 1444 (49%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 470 215 Watts
Difference: 100 Watts (87%)

Memory Bandwidth

Performance-wise, the GeForce GTX 470 should in theory be a lot superior to the Radeon R7 260X in general. (explain)

GeForce GTX 470 133920 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 29920 (29%)

Texel Rate

The Radeon R7 260X will be much (more or less 81%) more effective at AF than the GeForce GTX 470. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 27608 (81%)

Pixel Rate

The GeForce GTX 470 should be quite a bit (approximately 38%) better at FSAA than the Radeon R7 260X, and also capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 470 24280 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 6680 (38%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 Radeon R7 260X
Manufacturer nVidia AMD
Year March 2010 October 2013
Code Name GF100 Bonaire XTX
Memory 1280 MB 2048 MB
Core Speed 607 MHz 1100 MHz
Memory Speed 3348 MHz 6500 MHz
Power (Max TDP) 215 watts 115 watts
Bandwidth 133920 MB/sec 104000 MB/sec
Texel Rate 33992 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 448 896
Texture Mapping Units 56 56
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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