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GeForce GTX 580 vs Radeon R7 260X

Intro

The GeForce GTX 580 makes use of a 40 nm design. nVidia has set the core frequency at 772 MHz. The GDDR5 memory runs at a speed of 1002 MHz on this particular card. It features 512 SPUs as well as 64 TAUs and 48 ROPs.

Compare all of that to the Radeon R7 260X, which has core speeds of 1100 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 896 SPUs as well as 56 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 580 4956 points
Radeon R7 260X 4381 points
Difference: 575 (13%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 580 244 Watts
Difference: 129 Watts (112%)

Memory Bandwidth

The GeForce GTX 580 should theoretically be much faster than the Radeon R7 260X overall. (explain)

GeForce GTX 580 192384 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 88384 (85%)

Texel Rate

The Radeon R7 260X should be a lot (approximately 25%) better at texture filtering than the GeForce GTX 580. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 12192 (25%)

Pixel Rate

The GeForce GTX 580 should be a lot (approximately 111%) more effective at full screen anti-aliasing than the Radeon R7 260X, and also will be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 19456 (111%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Radeon R7 260X
Manufacturer nVidia AMD
Year November 2010 October 2013
Code Name GF110 Bonaire XTX
Memory 1536 MB 2048 MB
Core Speed 772 MHz 1100 MHz
Memory Speed 4008 MHz 6500 MHz
Power (Max TDP) 244 watts 115 watts
Bandwidth 192384 MB/sec 104000 MB/sec
Texel Rate 49408 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 512 896
Texture Mapping Units 64 56
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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