Compare any two graphics cards:
Radeon HD 7750 vs Radeon R7 260X
IntroThe Radeon HD 7750 has a clock frequency of 800 MHz and a GDDR5 memory speed of 1125 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is comprised of 512 SPUs, 32 Texture Address Units, and 16 ROPs.Compare all of that to the Radeon R7 260X, which comes with a core clock frequency of 1100 MHz and a GDDR5 memory speed of 1625 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It features 896 SPUs, 56 TAUs, and 16 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R7 260X will be 44% quicker than the Radeon HD 7750 in general, because of its greater data rate. (explain)
Texel RateThe Radeon R7 260X should be much (approximately 141%) more effective at anisotropic filtering than the Radeon HD 7750. (explain)
Pixel RateThe Radeon R7 260X is much (about 38%) better at full screen anti-aliasing than the Radeon HD 7750, and should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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