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GeForce GT 640 DDR3 vs Radeon R7 260X

Intro

The GeForce GT 640 DDR3 comes with a clock frequency of 900 MHz and a DDR3 memory frequency of 1782 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 384 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare all that to the Radeon R7 260X, which makes use of a 28 nm design. AMD has set the core frequency at 1100 MHz. The GDDR5 RAM is set to run at a frequency of 1625 MHz on this specific model. It features 896 SPUs along with 56 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce GT 640 DDR3 1560 points
Difference: 2821 (181%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon R7 260X 115 Watts
Difference: 50 Watts (77%)

Memory Bandwidth

The Radeon R7 260X should in theory perform a lot faster than the GeForce GT 640 DDR3 in general. (explain)

Radeon R7 260X 104000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 46976 (82%)

Texel Rate

The Radeon R7 260X will be a lot (approximately 114%) faster with regards to anisotropic filtering than the GeForce GT 640 DDR3. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 32800 (114%)

Pixel Rate

The Radeon R7 260X should be much (about 22%) more effective at FSAA than the GeForce GT 640 DDR3, and should be able to handle higher screen resolutions without losing too much performance. (explain)

Radeon R7 260X 17600 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 3200 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon R7 260X
Manufacturer nVidia AMD
Year June 2012 October 2013
Code Name GK107 Bonaire XTX
Memory 2048 MB 2048 MB
Core Speed 900 MHz 1100 MHz
Memory Speed 3564 MHz 6500 MHz
Power (Max TDP) 65 watts 115 watts
Bandwidth 57024 MB/sec 104000 MB/sec
Texel Rate 28800 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 384 896
Texture Mapping Units 32 56
Render Output Units 16 16
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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