Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs Radeon R7 240
IntroThe GeForce 9600 GSO 1.5GB comes with a core clock speed of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also uses a 192-bit bus, and uses a 65 nm design. It features 96 SPUs, 48 Texture Address Units, and 12 Raster Operation Units.Compare those specs to the Radeon R7 240, which comes with a core clock frequency of 730 MHz and a DDR3 memory frequency of 900 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is comprised of 320 SPUs, 20 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 9600 GSO 1.5GB should perform a lot faster than the Radeon R7 240 overall. (explain)
Texel RateThe GeForce 9600 GSO 1.5GB will be a lot (about 81%) more effective at AF than the Radeon R7 240. (explain)
Pixel RateThe GeForce 9600 GSO 1.5GB will be a small bit (approximately 13%) faster with regards to AA than the Radeon R7 240, and able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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