Compare any two graphics cards:
GeForce GT 310 vs Radeon R7 240
IntroThe GeForce GT 310 uses a 40 nm design. nVidia has set the core speed at 589 MHz. The DDR2 memory works at a speed of 1000 MHz on this particular model. It features 16 SPUs along with 8 TAUs and 4 Rasterization Operator Units.Compare those specs to the Radeon R7 240, which has a GPU core clock speed of 730 MHz, and 2048 MB of DDR3 RAM running at 900 MHz through a 128-bit bus. It also is made up of 320 Stream Processors, 20 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R7 240 should be a lot faster than the GeForce GT 310 in general. (explain)
Texel RateThe Radeon R7 240 is much (approximately 210%) more effective at texture filtering than the GeForce GT 310. (explain)
Pixel RateThe Radeon R7 240 should be quite a bit (more or less 148%) more effective at full screen anti-aliasing than the GeForce GT 310, and should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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