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Geforce GTX 690 vs Radeon R7 240

Intro

The Geforce GTX 690 comes with a GPU core speed of 915 MHz, and the 2048 MB of GDDR5 RAM runs at 1502 MHz through a 256-bit bus. It also features 1536 SPUs, 128 TAUs, and 32 ROPs.

Compare that to the Radeon R7 240, which has a core clock frequency of 730 MHz and a DDR3 memory speed of 900 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is comprised of 320 SPUs, 20 TAUs, and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon R7 240 1218 points
Difference: 11893 (976%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
Geforce GTX 690 300 Watts
Difference: 270 Watts (900%)

Memory Bandwidth

In theory, the Geforce GTX 690 will be 1235% faster than the Radeon R7 240 overall, because of its greater data rate. (explain)

Geforce GTX 690 384512 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 355712 (1235%)

Texel Rate

The Geforce GTX 690 is much (approximately 1504%) more effective at AF than the Radeon R7 240. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 219640 (1504%)

Pixel Rate

If running with high levels of AA is important to you, then the Geforce GTX 690 is superior to the Radeon R7 240, and very much so. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 52720 (903%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon R7 240

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon R7 240
Manufacturer nVidia AMD
Year April 2012 October 2013
Code Name GK104 Oland PRO
Memory 2048 MB (x2) 2048 MB
Core Speed 915 MHz (x2) 730 MHz
Memory Speed 6008 MHz (x2) 1800 MHz
Power (Max TDP) 300 watts 30 watts
Bandwidth 384512 MB/sec 28800 MB/sec
Texel Rate 234240 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 1536 (x2) 320
Texture Mapping Units 128 (x2) 20
Render Output Units 32 (x2) 8
Bus Type GDDR5 DDR3
Bus Width 256-bit (x2) 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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