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GeForce GTX 460 vs Geforce GTX 760

Intro

The GeForce GTX 460 makes use of a 40 nm design. nVidia has set the core speed at 675 MHz. The GDDR5 RAM is set to run at a frequency of 900 MHz on this particular model. It features 336 SPUs as well as 56 Texture Address Units and 24 Rasterization Operator Units.

Compare those specs to the Geforce GTX 760, which features a clock speed of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1152 SPUs, 96 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 5923 points
GeForce GTX 460 2557 points
Difference: 3366 (132%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 150 Watts
Geforce GTX 760 170 Watts
Difference: 20 Watts (13%)

Memory Bandwidth

The Geforce GTX 760 should in theory be a lot faster than the GeForce GTX 460 in general. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 105856 (123%)

Texel Rate

The Geforce GTX 760 is a lot (approximately 149%) better at anisotropic filtering than the GeForce GTX 460. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 56280 (149%)

Pixel Rate

The Geforce GTX 760 is quite a bit (about 94%) more effective at anti-aliasing than the GeForce GTX 460, and will be capable of handling higher screen resolutions better. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 15160 (94%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 Geforce GTX 760
Manufacturer nVidia nVidia
Year July 2010 June 2013
Code Name GF104 GK104
Memory 768 MB 2048 MB
Core Speed 675 MHz 980 MHz
Memory Speed 3600 MHz 6008 MHz
Power (Max TDP) 150 watts 170 watts
Bandwidth 86400 MB/sec 192256 MB/sec
Texel Rate 37800 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 336 1152
Texture Mapping Units 56 96
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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