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GeForce GTX 550 Ti vs Geforce GTX 760

Intro

The GeForce GTX 550 Ti comes with core clock speeds of 900 MHz on the GPU, and 1026 MHz on the 1024 MB of GDDR5 memory. It features 192 SPUs along with 32 TAUs and 24 Rasterization Operator Units.

Compare that to the Geforce GTX 760, which has a clock speed of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1152 SPUs, 96 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 5923 points
GeForce GTX 550 Ti 1897 points
Difference: 4026 (212%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Geforce GTX 760 170 Watts
Difference: 54 Watts (47%)

Memory Bandwidth

Performance-wise, the Geforce GTX 760 should theoretically be much better than the GeForce GTX 550 Ti overall. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 93760 (95%)

Texel Rate

The Geforce GTX 760 will be a lot (about 227%) better at anisotropic filtering than the GeForce GTX 550 Ti. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 65280 (227%)

Pixel Rate

The Geforce GTX 760 is quite a bit (about 45%) more effective at FSAA than the GeForce GTX 550 Ti, and also should be capable of handling higher resolutions without slowing down too much. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 9760 (45%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Geforce GTX 760
Manufacturer nVidia nVidia
Year March 2011 June 2013
Code Name GF116 GK104
Memory 1024 MB 2048 MB
Core Speed 900 MHz 980 MHz
Memory Speed 4104 MHz 6008 MHz
Power (Max TDP) 116 watts 170 watts
Bandwidth 98496 MB/sec 192256 MB/sec
Texel Rate 28800 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 192 1152
Texture Mapping Units 32 96
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 3540 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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