Compare any two graphics cards:
VS

GeForce GTX 550 Ti vs Geforce GTX 760

Intro

The GeForce GTX 550 Ti comes with a clock frequency of 900 MHz and a GDDR5 memory speed of 1026 MHz. It also makes use of a 192-bit bus, and makes use of a 40 nm design. It features 192 SPUs, 32 Texture Address Units, and 24 ROPs.

Compare those specs to the Geforce GTX 760, which uses a 28 nm design. nVidia has clocked the core speed at 980 MHz. The GDDR5 RAM runs at a speed of 1502 MHz on this card. It features 1152 SPUs as well as 96 Texture Address Units and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 5923 points
GeForce GTX 550 Ti 1897 points
Difference: 4026 (212%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Geforce GTX 760 170 Watts
Difference: 54 Watts (47%)

Memory Bandwidth

In theory, the Geforce GTX 760 should be a lot faster than the GeForce GTX 550 Ti overall. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 93760 (95%)

Texel Rate

The Geforce GTX 760 is much (approximately 227%) better at AF than the GeForce GTX 550 Ti. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 65280 (227%)

Pixel Rate

If using high levels of AA is important to you, then the Geforce GTX 760 is superior to the GeForce GTX 550 Ti, by far. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 9760 (45%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 550 Ti Geforce GTX 760
Manufacturer nVidia nVidia
Year March 2011 June 2013
Code Name GF116 GK104
Memory 1024 MB 2048 MB
Core Speed 900 MHz 980 MHz
Memory Speed 4104 MHz 6008 MHz
Power (Max TDP) 116 watts 170 watts
Bandwidth 98496 MB/sec 192256 MB/sec
Texel Rate 28800 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 192 1152
Texture Mapping Units 32 96
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 3540 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield