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GeForce GTX 590 vs Geforce GTX 760

Intro

The GeForce GTX 590 has core speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 RAM. It features 512 SPUs along with 64 Texture Address Units and 48 ROPs.

Compare those specs to the Geforce GTX 760, which comes with GPU core speed of 980 MHz, and 2048 MB of GDDR5 memory set to run at 1502 MHz through a 256-bit bus. It also features 1152 Stream Processors, 96 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
Geforce GTX 760 5923 points
Difference: 757 (13%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
GeForce GTX 590 365 Watts
Difference: 195 Watts (115%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 590 should be 71% faster than the Geforce GTX 760 overall, due to its greater data rate. (explain)

GeForce GTX 590 328320 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 136064 (71%)

Texel Rate

The Geforce GTX 760 is quite a bit (about 21%) better at texture filtering than the GeForce GTX 590. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 16384 (21%)

Pixel Rate

The GeForce GTX 590 is much (about 86%) better at anti-aliasing than the Geforce GTX 760, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 590 58272 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 26912 (86%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Geforce GTX 760
Manufacturer nVidia nVidia
Year March 2011 June 2013
Code Name GF110 GK104
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 980 MHz
Memory Speed 3420 MHz (x2) 6008 MHz
Power (Max TDP) 365 watts 170 watts
Bandwidth 328320 MB/sec 192256 MB/sec
Texel Rate 77696 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 512 (x2) 1152
Texture Mapping Units 64 (x2) 96
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 590 vs Geforce GTX 760”
Anonymous says:

hola mundo

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