Compare any two graphics cards:
Geforce GTX 770 vs Radeon HD 4670 512MB
IntroThe Geforce GTX 770 features a core clock frequency of 1046 MHz and a GDDR5 memory frequency of 1753 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.Compare those specifications to the Radeon HD 4670 512MB, which comes with core clock speeds of 750 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR4/GDDR3/DDR3/DDR2 memory. It features 320(64x5) SPUs as well as 32 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Geforce GTX 770, in theory, should perform much faster than the Radeon HD 4670 512MB in general. (explain)
Texel RateThe Geforce GTX 770 will be quite a bit (about 458%) faster with regards to AF than the Radeon HD 4670 512MB. (explain)
Pixel RateIf running with a high resolution is important to you, then the Geforce GTX 770 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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