Compare any two graphics cards:
GeForce GT 310 vs Geforce GTX 770
IntroThe GeForce GT 310 uses a 40 nm design. nVidia has clocked the core speed at 589 MHz. The DDR2 memory works at a frequency of 1000 MHz on this particular model. It features 16 SPUs as well as 8 Texture Address Units and 4 ROPs.Compare those specs to the Geforce GTX 770, which makes use of a 28 nm design. nVidia has clocked the core frequency at 1046 MHz. The GDDR5 memory runs at a frequency of 1753 MHz on this particular card. It features 1536 SPUs as well as 128 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Geforce GTX 770 should perform much faster than the GeForce GT 310 in general. (explain)
Texel RateThe Geforce GTX 770 is quite a bit (about 2741%) more effective at anisotropic filtering than the GeForce GT 310. (explain)
Pixel RateThe Geforce GTX 770 is quite a bit (about 1321%) better at FSAA than the GeForce GT 310, and also will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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