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Geforce GTX 770 vs Radeon HD 4870 X2

Intro

The Geforce GTX 770 uses a 28 nm design. nVidia has clocked the core speed at 1046 MHz. The GDDR5 memory is set to run at a frequency of 1753 MHz on this card. It features 1536 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the Radeon HD 4870 X2, which comes with GPU clock speed of 750 MHz, and 1024 MB of GDDR5 memory running at 900 MHz through a 256-bit bus. It also features 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 770 230 Watts
Radeon HD 4870 X2 350 Watts
Difference: 120 Watts (52%)

Memory Bandwidth

In theory, the Radeon HD 4870 X2 is 3% quicker than the Geforce GTX 770 in general, because of its higher bandwidth. (explain)

Radeon HD 4870 X2 230400 MB/sec
Geforce GTX 770 224384 MB/sec
Difference: 6016 (3%)

Texel Rate

The Geforce GTX 770 should be quite a bit (about 123%) more effective at texture filtering than the Radeon HD 4870 X2. (explain)

Geforce GTX 770 133888 Mtexels/sec
Radeon HD 4870 X2 60000 Mtexels/sec
Difference: 73888 (123%)

Pixel Rate

If running with a high resolution is important to you, then the Geforce GTX 770 is a better choice, and very much so. (explain)

Geforce GTX 770 33472 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 9472 (39%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 770

Amazon.com

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Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 770 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year May 2013 Aug 12, 2008
Code Name GK104 R700
Memory 2048 MB 1024 MB (x2)
Core Speed 1046 MHz 750 MHz (x2)
Memory Speed 7012 MHz 3600 MHz (x2)
Power (Max TDP) 230 watts 350 watts
Bandwidth 224384 MB/sec 230400 MB/sec
Texel Rate 133888 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 33472 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 1536 800(160x5) (x2)
Texture Mapping Units 128 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 3540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Geforce GTX 770

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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