Compare any two graphics cards:
GeForce GT 320 vs Geforce GTX 770
IntroThe GeForce GT 320 features a GPU core clock speed of 540 MHz, and the 1024 MB of GDDR3 memory is set to run at 790 MHz through a 128-bit bus. It also is made up of 72 Stream Processors, 24 Texture Address Units, and 8 ROPs.Compare those specs to the Geforce GTX 770, which uses a 28 nm design. nVidia has clocked the core speed at 1046 MHz. The GDDR5 memory runs at a frequency of 1753 MHz on this specific card. It features 1536 SPUs as well as 128 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Geforce GTX 770 is 788% quicker than the GeForce GT 320 in general, due to its greater data rate. (explain)
Texel RateThe Geforce GTX 770 should be a lot (more or less 933%) more effective at anisotropic filtering than the GeForce GT 320. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Geforce GTX 770 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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