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GeForce GTX 480 vs Geforce GTX 770

Intro

The GeForce GTX 480 makes use of a 40 nm design. nVidia has set the core frequency at 700 MHz. The GDDR5 memory is set to run at a frequency of 924 MHz on this particular card. It features 480 SPUs along with 60 Texture Address Units and 48 ROPs.

Compare all of that to the Geforce GTX 770, which comes with clock speeds of 1046 MHz on the GPU, and 1753 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 770 7854 points
GeForce GTX 480 3650 points
Difference: 4204 (115%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 770 230 Watts
GeForce GTX 480 250 Watts
Difference: 20 Watts (9%)

Memory Bandwidth

The Geforce GTX 770 should theoretically perform much faster than the GeForce GTX 480 overall. (explain)

Geforce GTX 770 224384 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 46976 (26%)

Texel Rate

The Geforce GTX 770 will be quite a bit (more or less 219%) better at anisotropic filtering than the GeForce GTX 480. (explain)

Geforce GTX 770 133888 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 91888 (219%)

Pixel Rate

The GeForce GTX 480 will be a bit (about 0%) faster with regards to full screen anti-aliasing than the Geforce GTX 770, and will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 480 33600 Mpixels/sec
Geforce GTX 770 33472 Mpixels/sec
Difference: 128 (0%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Geforce GTX 770
Manufacturer nVidia nVidia
Year March 2010 May 2013
Code Name GF100 GK104
Memory 1536 MB 2048 MB
Core Speed 700 MHz 1046 MHz
Memory Speed 3696 MHz 7012 MHz
Power (Max TDP) 250 watts 230 watts
Bandwidth 177408 MB/sec 224384 MB/sec
Texel Rate 42000 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 480 1536
Texture Mapping Units 60 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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