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GeForce GTX 560 Ti vs Geforce GTX 770

Intro

The GeForce GTX 560 Ti makes use of a 40 nm design. nVidia has set the core speed at 822 MHz. The GDDR5 RAM runs at a speed of 1002 MHz on this particular card. It features 384 SPUs as well as 64 Texture Address Units and 32 ROPs.

Compare those specifications to the Geforce GTX 770, which has a clock speed of 1046 MHz and a GDDR5 memory speed of 1753 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 770 7854 points
GeForce GTX 560 Ti 3466 points
Difference: 4388 (127%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
Geforce GTX 770 230 Watts
Difference: 60 Watts (35%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 770 should perform a lot faster than the GeForce GTX 560 Ti overall. (explain)

Geforce GTX 770 224384 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 96128 (75%)

Texel Rate

The Geforce GTX 770 is quite a bit (approximately 155%) more effective at anisotropic filtering than the GeForce GTX 560 Ti. (explain)

Geforce GTX 770 133888 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 81280 (155%)

Pixel Rate

The Geforce GTX 770 should be much (about 27%) faster with regards to full screen anti-aliasing than the GeForce GTX 560 Ti, and able to handle higher resolutions better. (explain)

Geforce GTX 770 33472 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 7168 (27%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Geforce GTX 770
Manufacturer nVidia nVidia
Year January 2011 May 2013
Code Name GF114 GK104
Memory 1024 MB 2048 MB
Core Speed 822 MHz 1046 MHz
Memory Speed 4008 MHz 7012 MHz
Power (Max TDP) 170 watts 230 watts
Bandwidth 128256 MB/sec 224384 MB/sec
Texel Rate 52608 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 384 1536
Texture Mapping Units 64 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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