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GeForce GTX 560 Ti vs Geforce GTX 770

Intro

The GeForce GTX 560 Ti uses a 40 nm design. nVidia has set the core speed at 822 MHz. The GDDR5 memory works at a speed of 1002 MHz on this model. It features 384 SPUs along with 64 TAUs and 32 ROPs.

Compare those specs to the Geforce GTX 770, which comes with a GPU core clock speed of 1046 MHz, and 2048 MB of GDDR5 memory running at 1753 MHz through a 256-bit bus. It also features 1536 Stream Processors, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 770 7854 points
GeForce GTX 560 Ti 3466 points
Difference: 4388 (127%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
Geforce GTX 770 230 Watts
Difference: 60 Watts (35%)

Memory Bandwidth

In theory, the Geforce GTX 770 should be 75% quicker than the GeForce GTX 560 Ti overall, because of its greater data rate. (explain)

Geforce GTX 770 224384 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 96128 (75%)

Texel Rate

The Geforce GTX 770 will be much (about 155%) faster with regards to anisotropic filtering than the GeForce GTX 560 Ti. (explain)

Geforce GTX 770 133888 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 81280 (155%)

Pixel Rate

If running with a high screen resolution is important to you, then the Geforce GTX 770 is a better choice, and very much so. (explain)

Geforce GTX 770 33472 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 7168 (27%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Geforce GTX 770
Manufacturer nVidia nVidia
Year January 2011 May 2013
Code Name GF114 GK104
Memory 1024 MB 2048 MB
Core Speed 822 MHz 1046 MHz
Memory Speed 4008 MHz 7012 MHz
Power (Max TDP) 170 watts 230 watts
Bandwidth 128256 MB/sec 224384 MB/sec
Texel Rate 52608 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 384 1536
Texture Mapping Units 64 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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