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Radeon HD 4850 2GB vs Radeon HD 7990

Intro

The Radeon HD 4850 2GB comes with a clock speed of 625 MHz and a GDDR4 memory frequency of 993 MHz. It also makes use of a 256-bit memory bus, and makes use of a 55 nm design. It is comprised of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

Compare those specs to the Radeon HD 7990, which has clock speeds of 950 MHz on the GPU, and 1500 MHz on the 3072 MB of GDDR5 memory. It features 2048 SPUs along with 128 Texture Address Units and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 2GB 110 Watts
Radeon HD 7990 375 Watts
Difference: 265 Watts (241%)

Memory Bandwidth

The Radeon HD 7990 should in theory perform a lot faster than the Radeon HD 4850 2GB overall. (explain)

Radeon HD 7990 576000 MB/sec
Radeon HD 4850 2GB 63552 MB/sec
Difference: 512448 (806%)

Texel Rate

The Radeon HD 7990 should be quite a bit (more or less 873%) faster with regards to texture filtering than the Radeon HD 4850 2GB. (explain)

Radeon HD 7990 243200 Mtexels/sec
Radeon HD 4850 2GB 25000 Mtexels/sec
Difference: 218200 (873%)

Pixel Rate

The Radeon HD 7990 is a lot (approximately 508%) more effective at anti-aliasing than the Radeon HD 4850 2GB, and should be able to handle higher resolutions without losing too much performance. (explain)

Radeon HD 7990 60800 Mpixels/sec
Radeon HD 4850 2GB 10000 Mpixels/sec
Difference: 50800 (508%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 2GB

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 2GB Radeon HD 7990
Manufacturer AMD AMD
Year Jun 25, 2008 April 2013
Code Name RV770 PRO Malta
Memory 2048 MB 3072 MB (x2)
Core Speed 625 MHz 950 MHz (x2)
Memory Speed 1986 MHz 6000 MHz (x2)
Power (Max TDP) 110 watts 375 watts
Bandwidth 63552 MB/sec 576000 MB/sec
Texel Rate 25000 Mtexels/sec 243200 Mtexels/sec
Pixel Rate 10000 Mpixels/sec 60800 Mpixels/sec
Unified Shaders 800(160x5) 2048 (x2)
Texture Mapping Units 40 128 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR4 GDDR5
Bus Width 256-bit 384-bit (x2)
Fab Process 55 nm 28 nm
Transistors 956 million 4313 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Radeon HD 4850 2GB

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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