Compare any two graphics cards:
VS

GeForce GT 310 vs Radeon HD 7990

Intro

The GeForce GT 310 uses a 40 nm design. nVidia has set the core frequency at 589 MHz. The DDR2 memory works at a speed of 1000 MHz on this card. It features 16 SPUs as well as 8 TAUs and 4 ROPs.

Compare that to the Radeon HD 7990, which features GPU clock speed of 950 MHz, and 3072 MB of GDDR5 RAM running at 1500 MHz through a 384-bit bus. It also features 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 310 31 Watts
Radeon HD 7990 375 Watts
Difference: 344 Watts (1110%)

Memory Bandwidth

Performance-wise, the Radeon HD 7990 should theoretically be a lot better than the GeForce GT 310 overall. (explain)

Radeon HD 7990 576000 MB/sec
GeForce GT 310 16000 MB/sec
Difference: 560000 (3500%)

Texel Rate

The Radeon HD 7990 is quite a bit (more or less 5061%) faster with regards to AF than the GeForce GT 310. (explain)

Radeon HD 7990 243200 Mtexels/sec
GeForce GT 310 4712 Mtexels/sec
Difference: 238488 (5061%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 7990 is the winner, by a large margin. (explain)

Radeon HD 7990 60800 Mpixels/sec
GeForce GT 310 2356 Mpixels/sec
Difference: 58444 (2481%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GT 310

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 310 Radeon HD 7990
Manufacturer nVidia AMD
Year November 2009 April 2013
Code Name GT218 Malta
Memory 512 MB 3072 MB (x2)
Core Speed 589 MHz 950 MHz (x2)
Memory Speed 2000 MHz 6000 MHz (x2)
Power (Max TDP) 31 watts 375 watts
Bandwidth 16000 MB/sec 576000 MB/sec
Texel Rate 4712 Mtexels/sec 243200 Mtexels/sec
Pixel Rate 2356 Mpixels/sec 60800 Mpixels/sec
Unified Shaders 16 2048 (x2)
Texture Mapping Units 8 128 (x2)
Render Output Units 4 32 (x2)
Bus Type DDR2 GDDR5
Bus Width 64-bit 384-bit (x2)
Fab Process 40 nm 28 nm
Transistors 260 million 4313 million
Bus PCIe 2.0 PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 11.1
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GT 310

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield