Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs Radeon HD 7790
IntroThe GeForce 9600 GSO 1.5GB features a core clock frequency of 550 MHz and a GDDR3 memory speed of 800 MHz. It also features a 192-bit bus, and uses a 65 nm design. It features 96 SPUs, 48 TAUs, and 12 ROPs.Compare all of that to the Radeon HD 7790, which has GPU core speed of 1000 MHz, and 1024 MB of GDDR5 memory set to run at 1500 MHz through a 128-bit bus. It also features 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 7790 should perform much faster than the GeForce 9600 GSO 1.5GB overall. (explain)
Texel RateThe Radeon HD 7790 is quite a bit (about 112%) more effective at texture filtering than the GeForce 9600 GSO 1.5GB. (explain)
Pixel RateThe Radeon HD 7790 should be quite a bit (approximately 142%) faster with regards to FSAA than the GeForce 9600 GSO 1.5GB, and should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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