Compare any two graphics cards:
GeForce 8600 GTS vs Radeon HD 7790
IntroThe GeForce 8600 GTS uses a 80 nm design. nVidia has set the core frequency at 675 MHz. The GDDR3 memory runs at a speed of 1000 MHz on this particular card. It features 32 SPUs along with 16 Texture Address Units and 8 ROPs.Compare all that to the Radeon HD 7790, which makes use of a 28 nm design. AMD has set the core speed at 1000 MHz. The GDDR5 memory is set to run at a frequency of 1500 MHz on this particular card. It features 896 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 7790 should be a lot faster than the GeForce 8600 GTS in general. (explain)
Texel RateThe Radeon HD 7790 will be quite a bit (approximately 419%) faster with regards to texture filtering than the GeForce 8600 GTS. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 7790 is superior to the GeForce 8600 GTS, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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