Compare any two graphics cards:
GeForce GTX 280 vs Radeon HD 7790
IntroThe GeForce GTX 280 has core speeds of 602 MHz on the GPU, and 1107 MHz on the 1024 MB of GDDR3 memory. It features 240 SPUs along with 80 Texture Address Units and 32 Rasterization Operator Units.Compare all that to the Radeon HD 7790, which has a clock speed of 1000 MHz and a GDDR5 memory speed of 1500 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It features 896 SPUs, 56 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 280 will be 48% faster than the Radeon HD 7790 overall, due to its greater bandwidth. (explain)
Texel RateThe Radeon HD 7790 should be just a bit (more or less 16%) faster with regards to anisotropic filtering than the GeForce GTX 280. (explain)
Pixel RateThe GeForce GTX 280 will be a bit (more or less 20%) more effective at anti-aliasing than the Radeon HD 7790, and will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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