Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 320MB vs Geforce GTX 780

Intro

The GeForce 8800 GTS (G80) 320MB makes use of a 90 nm design. nVidia has clocked the core speed at 513 MHz. The GDDR3 memory is set to run at a speed of 792 MHz on this card. It features 96 SPUs along with 48 Texture Address Units and 20 Rasterization Operator Units.

Compare that to the Geforce GTX 780, which features GPU clock speed of 863 MHz, and 3072 MB of GDDR5 RAM running at 1502 MHz through a 384-bit bus. It also is comprised of 2304 Stream Processors, 192 Texture Address Units, and 48 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 320MB 143 Watts
Geforce GTX 780 250 Watts
Difference: 107 Watts (75%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 780 should theoretically be quite a bit better than the GeForce 8800 GTS (G80) 320MB overall. (explain)

Geforce GTX 780 288384 MB/sec
GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Difference: 225024 (355%)

Texel Rate

The Geforce GTX 780 should be much (about 573%) better at AF than the GeForce 8800 GTS (G80) 320MB. (explain)

Geforce GTX 780 165696 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 141072 (573%)

Pixel Rate

If running with a high resolution is important to you, then the Geforce GTX 780 is a better choice, by far. (explain)

Geforce GTX 780 41424 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 31164 (304%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

Geforce GTX 780

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 320MB Geforce GTX 780
Manufacturer nVidia nVidia
Year Feb 2007 May 2013
Code Name G80 GK110
Memory 320 MB 3072 MB
Core Speed 513 MHz 863 MHz
Memory Speed 1584 MHz 6008 MHz
Power (Max TDP) 143 watts 250 watts
Bandwidth 63360 MB/sec 288384 MB/sec
Texel Rate 24624 Mtexels/sec 165696 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 41424 Mpixels/sec
Unified Shaders 96 2304
Texture Mapping Units 48 192
Render Output Units 20 48
Bus Type GDDR3 GDDR5
Bus Width 320-bit 384-bit
Fab Process 90 nm 28 nm
Transistors 681 million 7080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

Geforce GTX 780

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield