Compare any two graphics cards:
GeForce 8800 GTX vs Geforce GTX 780
IntroThe GeForce 8800 GTX comes with a GPU core clock speed of 575 MHz, and the 768 MB of GDDR3 memory runs at 900 MHz through a 384-bit bus. It also is made up of 128 SPUs, 64 TAUs, and 24 Raster Operation Units.Compare that to the Geforce GTX 780, which comes with a clock speed of 863 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 384-bit bus, and uses a 28 nm design. It is made up of 2304 SPUs, 192 TAUs, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Geforce GTX 780 should be a lot faster than the GeForce 8800 GTX overall. (explain)
Texel RateThe Geforce GTX 780 will be much (about 350%) faster with regards to texture filtering than the GeForce 8800 GTX. (explain)
Pixel RateThe Geforce GTX 780 should be a lot (approximately 200%) faster with regards to full screen anti-aliasing than the GeForce 8800 GTX, and capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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