Compare any two graphics cards:
GeForce 9600 GSO 384MB vs Geforce GTX 780
IntroThe GeForce 9600 GSO 384MB comes with a core clock frequency of 550 MHz and a GDDR3 memory speed of 800 MHz. It also features a 192-bit memory bus, and uses a 65 nm design. It features 96 SPUs, 48 TAUs, and 12 Raster Operation Units.Compare that to the Geforce GTX 780, which has a GPU core clock speed of 863 MHz, and 3072 MB of GDDR5 memory running at 1502 MHz through a 384-bit bus. It also is made up of 2304 Stream Processors, 192 TAUs, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Geforce GTX 780, in theory, should be quite a bit faster than the GeForce 9600 GSO 384MB in general. (explain)
Texel RateThe Geforce GTX 780 is a lot (about 528%) faster with regards to texture filtering than the GeForce 9600 GSO 384MB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Geforce GTX 780 is superior to the GeForce 9600 GSO 384MB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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