Compare any two graphics cards:
GeForce 9600 GSO ASUS 512 vs Geforce GTX 780
IntroThe GeForce 9600 GSO ASUS 512 comes with a GPU core clock speed of 550 MHz, and the 512 MB of DDR2 memory is set to run at 500 MHz through a 128-bit bus. It also is made up of 96 SPUs, 48 TAUs, and 12 Raster Operation Units.Compare that to the Geforce GTX 780, which features a GPU core clock speed of 863 MHz, and 3072 MB of GDDR5 memory running at 1502 MHz through a 384-bit bus. It also is made up of 2304 Stream Processors, 192 TAUs, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Geforce GTX 780 should theoretically be a lot faster than the GeForce 9600 GSO ASUS 512 overall. (explain)
Texel RateThe Geforce GTX 780 is a lot (more or less 528%) better at AF than the GeForce 9600 GSO ASUS 512. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Geforce GTX 780 is superior to the GeForce 9600 GSO ASUS 512, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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