Compare any two graphics cards:
GeForce 9600 GSO ASUS 512 vs Geforce GTX 780
IntroThe GeForce 9600 GSO ASUS 512 has a clock speed of 550 MHz and a DDR2 memory frequency of 500 MHz. It also uses a 128-bit bus, and uses a 65 nm design. It is comprised of 96 SPUs, 48 Texture Address Units, and 12 ROPs.Compare those specs to the Geforce GTX 780, which uses a 28 nm design. nVidia has clocked the core frequency at 863 MHz. The GDDR5 RAM is set to run at a frequency of 1502 MHz on this particular model. It features 2304 SPUs as well as 192 Texture Address Units and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Geforce GTX 780 should in theory be a lot superior to the GeForce 9600 GSO ASUS 512 overall. (explain)
Texel RateThe Geforce GTX 780 will be quite a bit (about 528%) faster with regards to AF than the GeForce 9600 GSO ASUS 512. (explain)
Pixel RateThe Geforce GTX 780 is much (about 528%) faster with regards to anti-aliasing than the GeForce 9600 GSO ASUS 512, and also should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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