Compare any two graphics cards:
GeForce GTX 460 SE vs Geforce GTX 780
IntroThe GeForce GTX 460 SE comes with a clock speed of 650 MHz and a GDDR5 memory speed of 850 MHz. It also uses a 256-bit bus, and uses a 40 nm design. It features 288 SPUs, 48 TAUs, and 32 Raster Operation Units.Compare those specs to the Geforce GTX 780, which uses a 28 nm design. nVidia has clocked the core speed at 863 MHz. The GDDR5 memory works at a speed of 1502 MHz on this specific card. It features 2304 SPUs as well as 192 Texture Address Units and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Geforce GTX 780 should theoretically be a lot superior to the GeForce GTX 460 SE in general. (explain)
Texel RateThe Geforce GTX 780 should be a lot (approximately 431%) better at texture filtering than the GeForce GTX 460 SE. (explain)
Pixel RateIf using high levels of AA is important to you, then the Geforce GTX 780 is superior to the GeForce GTX 460 SE, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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