Compare any two graphics cards:
GeForce GTX 465 vs Geforce GTX 780
IntroThe GeForce GTX 465 features a clock speed of 607 MHz and a GDDR5 memory frequency of 802 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It features 352 SPUs, 44 TAUs, and 32 Raster Operation Units.Compare all that to the Geforce GTX 780, which comes with a GPU core clock speed of 863 MHz, and 3072 MB of GDDR5 RAM set to run at 1502 MHz through a 384-bit bus. It also is comprised of 2304 Stream Processors, 192 Texture Address Units, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Geforce GTX 780 should theoretically be quite a bit better than the GeForce GTX 465 overall. (explain)
Texel RateThe Geforce GTX 780 is a lot (about 520%) more effective at anisotropic filtering than the GeForce GTX 465. (explain)
Pixel RateThe Geforce GTX 780 will be a lot (approximately 113%) faster with regards to AA than the GeForce GTX 465, and should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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