Compare any two graphics cards:
GeForce 8600 GT 256MB GDDR3 vs GeForce GTX Titan
IntroThe GeForce 8600 GT 256MB GDDR3 features clock speeds of 540 MHz on the GPU, and 700 MHz on the 256 MB of GDDR3 memory. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.Compare those specs to the GeForce GTX Titan, which comes with GPU core speed of 837 MHz, and 6144 MB of GDDR5 RAM running at 1502 MHz through a 384-bit bus. It also is comprised of 2688 SPUs, 224 TAUs, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX Titan should theoretically be much better than the GeForce 8600 GT 256MB GDDR3 in general. (explain)
Texel RateThe GeForce GTX Titan should be a lot (more or less 2070%) faster with regards to AF than the GeForce 8600 GT 256MB GDDR3. (explain)
Pixel RateThe GeForce GTX Titan is quite a bit (about 830%) better at AA than the GeForce 8600 GT 256MB GDDR3, and also capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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