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GeForce GTX 560 Ti 448 vs GeForce GTX Titan

Intro

The GeForce GTX 560 Ti 448 uses a 40 nm design. nVidia has set the core frequency at 732 MHz. The GDDR5 RAM runs at a frequency of 900 MHz on this card. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.

Compare all that to the GeForce GTX Titan, which has core clock speeds of 837 MHz on the GPU, and 1502 MHz on the 6144 MB of GDDR5 memory. It features 2688 SPUs along with 224 Texture Address Units and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 560 Ti 448 4200 points
Difference: 5962 (142%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
GeForce GTX Titan 250 Watts
Difference: 40 Watts (19%)

Memory Bandwidth

Performance-wise, the GeForce GTX Titan should theoretically be quite a bit superior to the GeForce GTX 560 Ti 448 in general. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 144384 (100%)

Texel Rate

The GeForce GTX Titan will be a lot (approximately 357%) more effective at AF than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 146496 (357%)

Pixel Rate

The GeForce GTX Titan should be a lot (about 37%) better at anti-aliasing than the GeForce GTX 560 Ti 448, and should be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 10896 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX Titan
Manufacturer nVidia nVidia
Year December 2011 February 2013
Code Name GF110 GK110
Memory 1280 MB 6144 MB
Core Speed 732 MHz 837 MHz
Memory Speed 3600 MHz 6008 MHz
Power (Max TDP) 210 watts 250 watts
Bandwidth 144000 MB/sec 288384 MB/sec
Texel Rate 40992 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 448 2688
Texture Mapping Units 56 224
Render Output Units 40 48
Bus Type GDDR5 GDDR5
Bus Width 320-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 7080 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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