Compare any two graphics cards:
VS

GeForce GTX 660 vs GeForce GTX Titan

Intro

The GeForce GTX 660 features a GPU core clock speed of 980 MHz, and the 2048 MB of GDDR5 memory runs at 1502 MHz through a 192-bit bus. It also is made up of 960 Stream Processors, 80 Texture Address Units, and 24 Raster Operation Units.

Compare that to the GeForce GTX Titan, which has a GPU core clock speed of 837 MHz, and 6144 MB of GDDR5 RAM running at 1502 MHz through a 384-bit bus. It also features 2688 Stream Processors, 224 TAUs, and 48 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 660 5063 points
Difference: 5099 (101%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
GeForce GTX Titan 250 Watts
Difference: 110 Watts (79%)

Memory Bandwidth

The GeForce GTX Titan, in theory, should be a lot faster than the GeForce GTX 660 in general. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 144192 (100%)

Texel Rate

The GeForce GTX Titan will be much (more or less 139%) more effective at anisotropic filtering than the GeForce GTX 660. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 109088 (139%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX Titan is the winner, by a large margin. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 16656 (71%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 660

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 660 GeForce GTX Titan
Manufacturer nVidia nVidia
Year September 2012 February 2013
Code Name GK106 GK110
Memory 2048 MB 6144 MB
Core Speed 980 MHz 837 MHz
Memory Speed 6008 MHz 6008 MHz
Power (Max TDP) 140 watts 250 watts
Bandwidth 144192 MB/sec 288384 MB/sec
Texel Rate 78400 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 960 2688
Texture Mapping Units 80 224
Render Output Units 24 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 660

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield