Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 640MB vs GeForce GTX 650 Ti 2GB

Intro

The GeForce 8800 GTS (G80) 640MB makes use of a 90 nm design. nVidia has set the core speed at 513 MHz. The GDDR3 RAM is set to run at a frequency of 792 MHz on this specific model. It features 96 SPUs along with 48 TAUs and 20 Rasterization Operator Units.

Compare all that to the GeForce GTX 650 Ti 2GB, which uses a 28 nm design. nVidia has clocked the core speed at 928 MHz. The GDDR5 memory is set to run at a frequency of 1350 MHz on this particular model. It features 768 SPUs as well as 64 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 2GB 110 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 33 Watts (30%)

Memory Bandwidth

In theory, the GeForce GTX 650 Ti 2GB should be 36% quicker than the GeForce 8800 GTS (G80) 640MB in general, due to its higher data rate. (explain)

GeForce GTX 650 Ti 2GB 86400 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 23040 (36%)

Texel Rate

The GeForce GTX 650 Ti 2GB should be quite a bit (more or less 141%) better at anisotropic filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 34768 (141%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 650 Ti 2GB is the winner, by a large margin. (explain)

GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 4588 (45%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 640MB GeForce GTX 650 Ti 2GB
Manufacturer nVidia nVidia
Year Nov 2006 (640) October 2012
Code Name G80 GK106
Memory 640 MB 2048 MB
Core Speed 513 MHz 928 MHz
Memory Speed 1584 MHz 5400 MHz
Power (Max TDP) 143 watts 110 watts
Bandwidth 63360 MB/sec 86400 MB/sec
Texel Rate 24624 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 96 768
Texture Mapping Units 48 64
Render Output Units 20 16
Bus Type GDDR3 GDDR5
Bus Width 320-bit 128-bit
Fab Process 90 nm 28 nm
Transistors 681 million 2540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield