Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs GeForce GTX 650 Ti 2GB
IntroThe GeForce 9600 GSO 1.5GB comes with clock speeds of 550 MHz on the GPU, and 800 MHz on the 1536 MB of GDDR3 RAM. It features 96 SPUs along with 48 Texture Address Units and 12 ROPs.Compare those specifications to the GeForce GTX 650 Ti 2GB, which has GPU clock speed of 928 MHz, and 2048 MB of GDDR5 memory set to run at 1350 MHz through a 128-bit bus. It also is comprised of 768 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 650 Ti 2GB should be 125% faster than the GeForce 9600 GSO 1.5GB overall, due to its higher data rate. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB should be much (about 125%) more effective at anisotropic filtering than the GeForce 9600 GSO 1.5GB. (explain)
Pixel RateThe GeForce GTX 650 Ti 2GB will be quite a bit (about 125%) faster with regards to full screen anti-aliasing than the GeForce 9600 GSO 1.5GB, and also capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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