Compare any two graphics cards:
GeForce 8600 GT 256MB DDR2 vs GeForce GTX 650 Ti 2GB
IntroThe GeForce 8600 GT 256MB DDR2 makes use of a 80 nm design. nVidia has clocked the core frequency at 540 MHz. The DDR2 memory works at a speed of 400 MHz on this card. It features 32 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.Compare that to the GeForce GTX 650 Ti 2GB, which features a GPU core clock speed of 928 MHz, and 2048 MB of GDDR5 memory running at 1350 MHz through a 128-bit bus. It also is made up of 768 SPUs, 64 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 650 Ti 2GB should perform quite a bit faster than the GeForce 8600 GT 256MB DDR2 in general. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB is a lot (approximately 587%) more effective at texture filtering than the GeForce 8600 GT 256MB DDR2. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 650 Ti 2GB is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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