Compare any two graphics cards:
VS

GeForce 8600 GTS vs GeForce GTX 650 Ti 2GB

Intro

The GeForce 8600 GTS comes with a core clock speed of 675 MHz and a GDDR3 memory speed of 1000 MHz. It also makes use of a 128-bit bus, and makes use of a 80 nm design. It features 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.

Compare those specifications to the GeForce GTX 650 Ti 2GB, which comes with a GPU core clock speed of 928 MHz, and 2048 MB of GDDR5 RAM running at 1350 MHz through a 128-bit bus. It also is comprised of 768 SPUs, 64 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GTS 75 Watts
GeForce GTX 650 Ti 2GB 110 Watts
Difference: 35 Watts (47%)

Memory Bandwidth

Performance-wise, the GeForce GTX 650 Ti 2GB should in theory be a lot superior to the GeForce 8600 GTS overall. (explain)

GeForce GTX 650 Ti 2GB 86400 MB/sec
GeForce 8600 GTS 32000 MB/sec
Difference: 54400 (170%)

Texel Rate

The GeForce GTX 650 Ti 2GB is quite a bit (about 450%) better at anisotropic filtering than the GeForce 8600 GTS. (explain)

GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
GeForce 8600 GTS 10800 Mtexels/sec
Difference: 48592 (450%)

Pixel Rate

The GeForce GTX 650 Ti 2GB will be a lot (more or less 175%) better at FSAA than the GeForce 8600 GTS, and able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
GeForce 8600 GTS 5400 Mpixels/sec
Difference: 9448 (175%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8600 GTS

Amazon.com

Check prices at:

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8600 GTS GeForce GTX 650 Ti 2GB
Manufacturer nVidia nVidia
Year April 2007 October 2012
Code Name G84 GK106
Memory 512 MB 2048 MB
Core Speed 675 MHz 928 MHz
Memory Speed 2000 MHz 5400 MHz
Power (Max TDP) 75 watts 110 watts
Bandwidth 32000 MB/sec 86400 MB/sec
Texel Rate 10800 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 5400 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 32 768
Texture Mapping Units 16 64
Render Output Units 8 16
Bus Type GDDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 80 nm 28 nm
Transistors 289 million 2540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8600 GTS

Amazon.com

Check prices at:

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield